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3 Commits

Author SHA1 Message Date
Avery Pennarun
71d8aa64f6 ipnlocal: fix switching users while logged in + Stopped.
This code path is very tricky since it was originally designed for the
"re-authenticate to refresh my keys" use case, which didn't want to
lose the original session even if the refresh cycle failed. This is why
it acts differently from the Logout(); Login(); case.

Maybe that's too fancy, considering that it probably never quite worked
at all, for switching between users without logging out first. But it
works now.

This was more invasive than I hoped, but the necessary fixes actually
removed several other suspicious BUG: lines from state_test.go, so I'm
pretty confident this is a significant net improvement.

Fixes tailscale/corp#1756.

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
2021-05-12 23:05:36 -04:00
Avery Pennarun
fc2e6c7d71 controlclient: update Persist.LoginName when it changes.
Well, that was anticlimactic.

Fixes tailscale/corp#461.

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
2021-05-12 23:05:36 -04:00
Avery Pennarun
c6756a82c3 ipnlocal: fix deadlock in RequestEngineStatusAndWait() error path.
If the engine was shutting down from a previous session
(e.closing=true), it would return an error code when trying to get
status. In that case, ipnlocal would never unblock any callers that
were waiting on the status.

Not sure if this ever happened in real life, but I accidentally
triggered it while writing a test.

Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
2021-05-12 23:05:36 -04:00
3 changed files with 135 additions and 74 deletions

View File

@@ -460,10 +460,10 @@ func (c *Direct) doLogin(ctx context.Context, opt loginOpt) (mustRegen bool, new
request.NodeKey.ShortString())
return true, "", nil
}
if persist.Provider == "" {
if resp.Login.Provider != "" {
persist.Provider = resp.Login.Provider
}
if persist.LoginName == "" {
if resp.Login.LoginName != "" {
persist.LoginName = resp.Login.LoginName
}

View File

@@ -434,14 +434,15 @@ func (b *LocalBackend) setClientStatus(st controlclient.Status) {
}
return
}
if st.LoginFinished != nil {
b.mu.Lock()
wasBlocked := b.blocked
b.mu.Unlock()
if st.LoginFinished != nil && wasBlocked {
// Auth completed, unblock the engine
b.blockEngineUpdates(false)
b.authReconfig()
b.EditPrefs(&ipn.MaskedPrefs{
LoggedOutSet: true,
Prefs: ipn.Prefs{LoggedOut: false},
})
b.send(ipn.Notify{LoginFinished: &empty.Message{}})
}
@@ -480,11 +481,15 @@ func (b *LocalBackend) setClientStatus(st controlclient.Status) {
b.authURL = st.URL
b.authURLSticky = st.URL
}
if b.state == ipn.NeedsLogin {
if !b.prefs.WantRunning {
if wasBlocked && st.LoginFinished != nil {
// Interactive login finished successfully (URL visited).
// After an interactive login, the user always wants
// WantRunning.
if !b.prefs.WantRunning || b.prefs.LoggedOut {
prefsChanged = true
}
b.prefs.WantRunning = true
b.prefs.LoggedOut = false
}
// Prefs will be written out; this is not safe unless locked or cloned.
if prefsChanged {
@@ -566,10 +571,18 @@ func (b *LocalBackend) findExitNodeIDLocked(nm *netmap.NetworkMap) (prefsChanged
func (b *LocalBackend) setWgengineStatus(s *wgengine.Status, err error) {
if err != nil {
b.logf("wgengine status error: %v", err)
b.statusLock.Lock()
b.statusChanged.Broadcast()
b.statusLock.Unlock()
return
}
if s == nil {
b.logf("[unexpected] non-error wgengine update with status=nil: %v", s)
b.statusLock.Lock()
b.statusChanged.Broadcast()
b.statusLock.Unlock()
return
}
@@ -2113,8 +2126,8 @@ func (b *LocalBackend) enterState(newState ipn.State) {
if oldState == newState {
return
}
b.logf("Switching ipn state %v -> %v (WantRunning=%v)",
oldState, newState, prefs.WantRunning)
b.logf("Switching ipn state %v -> %v (WantRunning=%v, nm=%v)",
oldState, newState, prefs.WantRunning, netMap != nil)
health.SetIPNState(newState.String(), prefs.WantRunning)
b.send(ipn.Notify{State: &newState})
@@ -2170,13 +2183,14 @@ func (b *LocalBackend) nextState() ipn.State {
cc = b.cc
netMap = b.netMap
state = b.state
blocked = b.blocked
wantRunning = b.prefs.WantRunning
loggedOut = b.prefs.LoggedOut
)
b.mu.Unlock()
switch {
case !wantRunning && !loggedOut && b.hasNodeKey():
case !wantRunning && !loggedOut && !blocked && b.hasNodeKey():
return ipn.Stopped
case netMap == nil:
if cc.AuthCantContinue() || loggedOut {

View File

@@ -368,13 +368,11 @@ func TestStateMachine(t *testing.T) {
{
c.Assert(cc.getCalls(), qt.DeepEquals, []string{"Login"})
notifies.drain(0)
// BUG: this should immediately set WantRunning to true.
// Users don't log in if they don't want to also connect.
// (Generally, we're inconsistent about who is supposed to
// update Prefs at what time. But the overall philosophy is:
// update it when the user's intent changes. This is clearly
// at the time the user *requests* Login, not at the time
// the login finishes.)
// Note: WantRunning isn't true yet. It'll switch to true
// after a successful login finishes.
// (This behaviour is needed so that b.Login() won't
// start connecting to an old account right away, if one
// exists when you launch another login.)
}
// Attempted non-interactive login with no key; indicate that
@@ -384,18 +382,16 @@ func TestStateMachine(t *testing.T) {
url1 := "http://localhost:1/1"
cc.send(nil, url1, false, nil)
{
c.Assert(cc.getCalls(), qt.HasLen, 0)
c.Assert(cc.getCalls(), qt.DeepEquals, []string{})
// ...but backend eats that notification, because the user
// didn't explicitly request interactive login yet, and
// we're already in NeedsLogin state.
nn := notifies.drain(1)
// Trying to log in automatically sets WantRunning.
// BUG: that should have happened right after Login().
c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[0].Prefs.LoggedOut, qt.IsFalse)
c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse)
}
// Now we'll try an interactive login.
@@ -451,11 +447,12 @@ func TestStateMachine(t *testing.T) {
// same time.
// The backend should propagate this upward for the UI.
t.Logf("\n\nLoginFinished")
notifies.expect(2)
notifies.expect(3)
cc.setAuthBlocked(false)
cc.persist.LoginName = "user1"
cc.send(nil, "", true, &netmap.NetworkMap{})
{
nn := notifies.drain(2)
nn := notifies.drain(3)
// BUG: still too soon for UpdateEndpoints.
//
// Arguably it makes sense to unpause now, since the machine
@@ -468,15 +465,12 @@ func TestStateMachine(t *testing.T) {
// it's visible in the logs)
c.Assert([]string{"unpause", "UpdateEndpoints"}, qt.DeepEquals, cc.getCalls())
c.Assert(nn[0].LoginFinished, qt.Not(qt.IsNil))
c.Assert(nn[1].State, qt.Not(qt.IsNil))
c.Assert(ipn.NeedsMachineAuth, qt.Equals, *nn[1].State)
c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[2].State, qt.Not(qt.IsNil))
c.Assert(nn[1].Prefs.Persist.LoginName, qt.Equals, "user1")
c.Assert(ipn.NeedsMachineAuth, qt.Equals, *nn[2].State)
}
// TODO: check that the logged-in username propagates from control
// through to the UI notifications. I think it's used as a hint
// for future logins, to pre-fill the username box? Not really sure
// how it works.
// Pretend that the administrator has authorized our machine.
t.Logf("\n\nMachineAuthorized")
notifies.expect(1)
@@ -581,77 +575,72 @@ func TestStateMachine(t *testing.T) {
// Let's make the logout succeed.
t.Logf("\n\nLogout (async) - succeed")
notifies.expect(1)
notifies.expect(0)
cc.setAuthBlocked(true)
cc.send(nil, "", false, nil)
{
nn := notifies.drain(1)
notifies.drain(0)
c.Assert(cc.getCalls(), qt.HasLen, 0)
c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
// BUG: WantRunning should be false after manual logout.
c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
c.Assert(b.Prefs().WantRunning, qt.IsFalse)
c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
}
// A second logout should do nothing, since the prefs haven't changed.
t.Logf("\n\nLogout2 (async)")
notifies.expect(1)
notifies.expect(0)
b.Logout()
{
nn := notifies.drain(1)
notifies.drain(0)
// BUG: the backend has already called StartLogout, and we're
// still logged out. So it shouldn't call it again.
c.Assert([]string{"StartLogout"}, qt.DeepEquals, cc.getCalls())
// BUG: Prefs should not change here. Already logged out.
c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse)
c.Assert(cc.getCalls(), qt.HasLen, 0)
c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
c.Assert(b.Prefs().WantRunning, qt.IsFalse)
c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
}
// Let's acknowledge the second logout too.
t.Logf("\n\nLogout2 (async) - succeed")
notifies.expect(1)
notifies.expect(0)
cc.setAuthBlocked(true)
cc.send(nil, "", false, nil)
{
nn := notifies.drain(1)
notifies.drain(0)
c.Assert(cc.getCalls(), qt.HasLen, 0)
c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
// BUG: second logout shouldn't cause WantRunning->true !!
c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
c.Assert(cc.getCalls(), qt.HasLen, 0)
c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
c.Assert(b.Prefs().WantRunning, qt.IsFalse)
c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
}
// Try the synchronous logout feature.
t.Logf("\n\nLogout3 (sync)")
notifies.expect(1)
notifies.expect(0)
b.LogoutSync(context.Background())
// NOTE: This returns as soon as cc.Logout() returns, which is okay
// I guess, since that's supposed to be synchronous.
{
nn := notifies.drain(1)
notifies.drain(0)
c.Assert([]string{"Logout"}, qt.DeepEquals, cc.getCalls())
c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse)
c.Assert(cc.getCalls(), qt.HasLen, 0)
c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
c.Assert(b.Prefs().WantRunning, qt.IsFalse)
c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
}
// Generate the third logout event.
t.Logf("\n\nLogout3 (sync) - succeed")
notifies.expect(1)
notifies.expect(0)
cc.setAuthBlocked(true)
cc.send(nil, "", false, nil)
{
nn := notifies.drain(1)
notifies.drain(0)
c.Assert(cc.getCalls(), qt.HasLen, 0)
c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
// BUG: third logout shouldn't cause WantRunning->true !!
c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
c.Assert(cc.getCalls(), qt.HasLen, 0)
c.Assert(b.Prefs().LoggedOut, qt.IsTrue)
c.Assert(b.Prefs().WantRunning, qt.IsFalse)
c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
}
@@ -669,10 +658,6 @@ func TestStateMachine(t *testing.T) {
// happens if the user exits and restarts while logged out.
// Note that it's explicitly okay to call b.Start() over and over
// again, every time the frontend reconnects.
//
// BUG: WantRunning is true here (because of the bug above).
// We'll have to adjust the following test's expectations if we
// fix that.
// TODO: test user switching between statekeys.
@@ -691,7 +676,7 @@ func TestStateMachine(t *testing.T) {
c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[1].State, qt.Not(qt.IsNil))
c.Assert(nn[0].Prefs.LoggedOut, qt.IsTrue)
c.Assert(nn[0].Prefs.WantRunning, qt.IsTrue)
c.Assert(nn[0].Prefs.WantRunning, qt.IsFalse)
c.Assert(ipn.NeedsLogin, qt.Equals, *nn[1].State)
c.Assert(ipn.NeedsLogin, qt.Equals, b.State())
}
@@ -703,16 +688,20 @@ func TestStateMachine(t *testing.T) {
t.Logf("\n\nLoginFinished3")
notifies.expect(3)
cc.setAuthBlocked(false)
cc.persist.LoginName = "user2"
cc.send(nil, "", true, &netmap.NetworkMap{
MachineStatus: tailcfg.MachineAuthorized,
})
{
nn := notifies.drain(3)
c.Assert([]string{"unpause"}, qt.DeepEquals, cc.getCalls())
c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[1].LoginFinished, qt.Not(qt.IsNil))
c.Assert(nn[0].LoginFinished, qt.Not(qt.IsNil))
c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[2].State, qt.Not(qt.IsNil))
c.Assert(nn[0].Prefs.LoggedOut, qt.IsFalse)
// Prefs after finishing the login, so LoginName updated.
c.Assert(nn[1].Prefs.Persist.LoginName, qt.Equals, "user2")
c.Assert(nn[1].Prefs.LoggedOut, qt.IsFalse)
c.Assert(nn[1].Prefs.WantRunning, qt.IsTrue)
c.Assert(ipn.Starting, qt.Equals, *nn[2].State)
}
@@ -773,6 +762,63 @@ func TestStateMachine(t *testing.T) {
c.Assert(ipn.Starting, qt.Equals, *nn[0].State)
}
// Disconnect.
t.Logf("\n\nStop")
notifies.expect(2)
b.EditPrefs(&ipn.MaskedPrefs{
WantRunningSet: true,
Prefs: ipn.Prefs{WantRunning: false},
})
{
nn := notifies.drain(2)
c.Assert([]string{"unpause"}, qt.DeepEquals, cc.getCalls())
// BUG: I would expect Prefs to change first, and state after.
c.Assert(nn[0].State, qt.Not(qt.IsNil))
c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
c.Assert(ipn.Stopped, qt.Equals, *nn[0].State)
}
// We want to try logging in as a different user, while Stopped.
// First, start the login process (without logging out first).
t.Logf("\n\nLoginDifferent")
notifies.expect(2)
b.StartLoginInteractive()
url3 := "http://localhost:1/3"
cc.send(nil, url3, false, nil)
{
nn := notifies.drain(2)
// It might seem like WantRunning should switch to true here,
// but that would be risky since we already have a valid
// user account. It might try to reconnect to the old account
// before the new one is ready. So no change yet.
c.Assert([]string{"Login", "unpause"}, qt.DeepEquals, cc.getCalls())
c.Assert(nn[0].BrowseToURL, qt.Not(qt.IsNil))
c.Assert(nn[1].State, qt.Not(qt.IsNil))
c.Assert(*nn[0].BrowseToURL, qt.Equals, url3)
c.Assert(ipn.NeedsLogin, qt.Equals, *nn[1].State)
}
// Now, let's say the interactive login completed, using a different
// user account than before.
t.Logf("\n\nLoginDifferent URL visited")
notifies.expect(3)
cc.persist.LoginName = "user3"
cc.send(nil, "", true, &netmap.NetworkMap{
MachineStatus: tailcfg.MachineAuthorized,
})
{
nn := notifies.drain(3)
c.Assert([]string{"unpause"}, qt.DeepEquals, cc.getCalls())
c.Assert(nn[0].LoginFinished, qt.Not(qt.IsNil))
c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
c.Assert(nn[2].State, qt.Not(qt.IsNil))
// Prefs after finishing the login, so LoginName updated.
c.Assert(nn[1].Prefs.Persist.LoginName, qt.Equals, "user3")
c.Assert(nn[1].Prefs.LoggedOut, qt.IsFalse)
c.Assert(nn[1].Prefs.WantRunning, qt.IsTrue)
c.Assert(ipn.Starting, qt.Equals, *nn[2].State)
}
// The last test case is the most common one: restarting when both
// logged in and WantRunning.
t.Logf("\n\nStart5")
@@ -793,17 +839,18 @@ func TestStateMachine(t *testing.T) {
// Control server accepts our valid key from before.
t.Logf("\n\nLoginFinished5")
notifies.expect(2)
notifies.expect(1)
cc.setAuthBlocked(false)
cc.send(nil, "", true, &netmap.NetworkMap{
MachineStatus: tailcfg.MachineAuthorized,
})
{
nn := notifies.drain(2)
nn := notifies.drain(1)
c.Assert([]string{"unpause"}, qt.DeepEquals, cc.getCalls())
c.Assert(nn[0].LoginFinished, qt.Not(qt.IsNil))
c.Assert(nn[1].State, qt.Not(qt.IsNil))
c.Assert(ipn.Starting, qt.Equals, *nn[1].State)
// NOTE: No LoginFinished message since no interactive
// login was needed.
c.Assert(nn[0].State, qt.Not(qt.IsNil))
c.Assert(ipn.Starting, qt.Equals, *nn[0].State)
// NOTE: No prefs change this time. WantRunning stays true.
// We were in Starting in the first place, so that doesn't
// change either.